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Wargame red dragon infantry
Wargame red dragon infantry








wargame red dragon infantry

Or a fairly large stack of "Storchs", which I have occasionally wished I had since if a plane isn't a dedicated scout it can't see down very well.įor Phase B I wanted to protect my ground assets and knock out dogfighters, so I picked two stacks of two veteran 109 dogfighters, plus a stack of another two ME129 flying tank guns. I could have substituted the one tank-gun plane with a stack of multiple dogfighters, though. These don't cost anything to "buy" when setting up a division, but naturally the higher cost items come out slower in the game as your income tallies every minute.įor Phase A air, I chose to go for close air support, so I've got three stacks of that two stacks of M109s with rocket tubes (two planes each, thus the "x2"), and a flying tank gun! I could have loaded up all my air power with Phase A picks, including choices for dogfighters, but naturally the stronger picks tend to show up in later phases and I wanted to save some slots for those. Moreover, I've got a good selection of "stack" options for quality air power, and that's what I've chosen. I've got (and I'm using) 7 air stack slots, at the bottom I'm not sure any division has more available for air power. This total is fixed per division so are the total number of stacks you can devote to the categories per division. Other divisions will have 40 or maybe 28 or whatever. In the upper right, under my dropdown menu for selecting my divisional decks, where it reads "activations", I've got 38 (out of 38) slots.

wargame red dragon infantry

Note that each division has an absolute total of "stacks", and they aren't all the same. So, at the bottom of that screen, you can see that I've filled all my air slots. The Luftlanders, along with the 3rd Fallschimjagers (the remnants of the Green Devils), are the only two German divisions that have a real chance at achieving air dominance. So, keeping in mind it's totally ahistorical for a division to seriously attempt air control during Normandy, or even artillery superiority, here's my Quality Luftlander deck. But that wasn't what their division was about anyway. There's no point in the Luftlanders ever trying for a solid panzer build, for example. Every division has enough options to try doing different things with them, though, even though every division has limitations as to what can be feasibly tried. And a deck that works well at destruction won't necessarily work well at conquest.










Wargame red dragon infantry